It varies depending on how a game is coded and the experience of the developer. I believe the answer is that it's not that simple. Why would they deliberately choose to stumble here and cause upset, especially when it could hurt sales? So much about this game has a polished presentation and comes off as if the developer created the game with passion. It's plainly obvious that Gamepad support would be a big request for this style of game, especially with the Steam Deck being a thing. It really isn't that hard, just sayin.Īlthough I'm not the dev for this game, I do have experience on this topic and would have to ask: why would the dev intentionally shoot themselves in the foot if it was so easy? Why would they then also lie about the difficulty of implementing it? Or L-stick to move, R-stick to fire main weapon than Y. For the basic attacks you could assign them to A + B, the special attacks Y + X for Xbox controller users. Tbh it isn't that difficult, you just don't want to do it. It's something that I will reconsider after release. It's a difficult problem to solve - Diablo 3 (one of my main inspirations for the combat in Neophyte) took years to add it for their console release. Originally posted by regal.pigeon:Unfortunately the game will not support controller/gamepad upon release due to the different ways that each spell is targeted.
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